Far Cry New Dawn Story, Gameplay, and Settings Revealed


Far Cry New Dawn is an immediate continuation of Far Cry 5. Declared at The Game Awards 2018, it takes players back to Hope County, Montana years after Far Cry 5's nuke-filled red hot end where you need to battle with another adversary group of privateers known as the Highwaymen. The Far Cry New Dawn discharge date is February 15 and is evaluated at $40 in the US. No Far Cry New Dawn cost for India has been declared at this time. Much the same as Far Cry 5, it will come the PS4, Xbox One, and Windows PC. Beside uncovering the amusement, Ubisoft likewise let slip subtleties relating to Far Cry New Dawn's interactivity, setting, and story.

Far Cry New Dawn gameplay

  • Guns for Hire: Ubisoft admits that Far Cry New Dawn is balanced to give co-op players the best possible experience, for those playing solo the new Guns for Hire is an option. Among the Guns for Hire made known so far are 17-year-old Carmina - the daughter of Nick and Kim Frye (Carmina was the new-born in the Far Cry 5 mission ‘Special Delivery'). There is also Nana, an elderly lady who is a stealthy sniper, described as a sharp shooter with a sharp tongue.
  • Fangs for Hire: there is a new dog called Timber, an Akita, who can now accompany players in vehicles, head out of the window. There's Horatio a giant hog. Horatio is trained to attack intruders, and is capable of flinging Highwaymen around like toys, three or four at a time.
  • Weapons and crafting: every item owned in America is now makeshift, and therefore highly personalised. Unique, signature weapons replace the old world off-the-shelf armoury, and every makeshift weapon can be upgraded with the appropriate resources. The Saw Launcher, for example, hurls singular circular saws to start out with, but eventually three can fire at once. Weapons are tailored on the workbench at home base.
  • Outposts return and are now linked to an all-new Escalation mode: players have to first conquer these Outposts, before scavenging for resources such as ethanol. Abandoned Outposts are claimed by increasingly higher-level Highwaymen, who reinforce the facilities while improving the alarm systems. Meanwhile, players can embark on Expeditions to exotic parts of the United States. These are essentially smash-and-grab missions to claim valuable resources.

Far Cry New Dawn setting and story

  • Familiar characters are back: led by Kim Rye from Far Cry 5, the Survivors establish a home base, where children can be kept safe and prosper. The production of ethanol becomes a priority, fuelling farm vehicles and machinery, and keeping transport on the move. As resources are harvested, the home base facilities improve, with upgrades to the Training Camp, Garage, Healing Garden, and Cartographer among others.
  • Hope Country isn't a post-apocalyptic wasteland like the Fallout games: America has only recently emerged from the grasp of a nuclear winter, and Hope County has been fortunate to benefit from the vagaries of a resurgent mother nature. Those people that survived have emerged into a new Super Bloom biome; colourful and full of life.
Far Cry New Dawn scoundrels 

There are two principle foes in Far Cry New Dawn – kin Mickey and Lou, the twin girls of their dad and Highwaymen author. Mickey and Lou are the gathering's pioneers, supplementing each other's hard personalities.They've become used to regular folks surrendering without hesitation and could get down to business as impressive adversaries. 

Taking into account that we've seen Far Cry 4 in November 2014, Far Cry Primal in February 2016, and Far Cry 5 in March 2018. Long ways New Dawn's discharge scarcely a year since Far Cry 5 makes us think about whether it's a stop hole title in the middle of greater, potential showings like the supposed Watch Dogs 3 or a firm discharge date for realized titles like Beyond Good and Evil 2.

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